Course code 07 68 2510 20
ECTS credits 4
Course title in the language of instruction
3D Computer Graphics
Course title in Polish 3D Computer Graphics ( Trójwymiarowa grafika komputerowa )
Course title in English
3D Computer Graphics
Language of instruction English
Course level second-cycle programme
Course coordinator dr inż. Piotr Napieralski
Course instructors dr inż. Krzysztof Guzek, dr hab. inż. Piotr Napieralski
Delivery methods and course duration
Lecture Tutorials Laboratory Project Seminar Other Total of teaching hours during semester
Contact hours 30 30 0 60
E-learning No No No No No No
Assessment criteria (weightage) 0.00 0.00 0.00
Course objective
  1. Introducing students to three-dimensional computer graphics, including modeling and animation
Learning outcomes
  1. Student classify the methods of 3d modeling.
  2. Student discuss the operation of modeling and animation 3d software
  3. Student can independently create 3D models of objects.
  4. Student is able to perform computer animation using the popular animation techniques
Assessment methods
1. Examination verifies if student:
- identify and characterize modern computing techniques allow to produce a new level of visual images and representations for of contemporary devices
- understand theoretical aspects of interface design for contemporary devices
- designs and creates simple three-dimensional interactive applications
2. The task solved at the computer
- designs and creates simple three-dimensional interactive applications
3. Conversation with a student during the completion of the project allows to check if:
- identify and characterize modern computing techniques allow to produce a new level of visual images and representations for of contemporary devices
- understand theoretical aspects of interface design for contemporary devices
- designs and creates simple three-dimensional interactive applications

1. Examination verifies if student::
- classify the methods of 3d modeling. 
- can discuss the operation of modeling and animation 3d software 

 2. The task solved independently at the computer allows to verifies if:
- Student  choose appropriate method for createation 3D models and animation
- Student can independently create 3D models of objects.
- Student is able to perform computer animation using the popular animation techniques
Prerequisites
no prerequisities
Course content with delivery methods
LECTURE
Mesh modeling, mesh deform, modificators, inverse kinematics algorithm, 3D transformation algorithm , reactor system, lightning, camera.

LABORATORY
Main techniques of animation: time configuration, keyframe method, Track View window, animation controlers, object hierarchy, advanced animation techniques, inverse kinematics,  space warps.
Basic reference materials
  1. 1. Fundamentals of Computer Graphics by Peter Shirley, Michael Ashikhmin and Steve Marschner (Hardcover - Jul 21, 2009)
  2. 2.Computer Graphics: Principles and Practice in C (2nd Edition) by James D. Foley, Andries van Dam, Steven K. Feiner and John F. Hughes (Hardcover - Aug 14, 1995)
Other reference materials
  1. 1. 3D Computer Graphics (3rd Edition) by Alan Watt (Hardcover - Dec 16, 1999)
  2. 2. Computer Animation, Second Edition: Algorithms and Techniques (The Morgan Kaufmann Series in Computer Graphics) by Rick Parent (Hardcover - Oct 11, 2007)
Average student workload outside classroom
60
Comments
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